![]() I'm fairly sure Eve Online is a long haul as well- but you can apparently join beginner-friendly guilds and they'll give you some free stuff early on. Maybe Elite Dangerous has a faster curve- never played it. ![]() X is more like a Space Life Simulator where you CAN take sectors or trade or be a merc but it can be dozens if not hundreds of hours until you can attain certain goals. There are probably more fast-paced action-packed space-fighter-games out there if that sounds more your thing. This game is a long, slow grind for the most part. Originally posted by clarkeveritas:It kinda sounds like this might not be your sort of game. Maybe I should load up another freighter with IBLS and all the other hard to get stuff a boat load of money a wide selection of big and small ships and leave the save file up for anyone who wants it, so they can skip the B.S. Finally I would like to just run around and conquer the galaxy by taking over stations but I can't even do that! As I have aged I noticed games emphasize grind to drag out play time this is not fun or engaging! It is a perverse use of our more primitive parts of our brain using Skinner box techniques. I cannot understand how that is really so important. The reason the community frowns upon it is the Export stats thing. ![]() You're not starting a new game and can expect to have the intergalactic fleet of doom at once. To make the game feel less grindy, I usually tend to set small daily goals, like buying a specific ship, setting up a factory/complex, or tweaking my infrastructure in general. I suppose there's also no documentation on it, because the X-community is frowning upon such matters. Originally posted by Space Man Tony:Hex editing might work, however, I don't have any experience with that.
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