I am impressed as to how much effort was put into a story which relies so heavily on puzzles. The second best thing about the game is the story. I imagine that creating the right shadows by using the assets must have been incredibly hard! The main aspect of the game is the unique interaction between the shadows and light, which is used very creative manner to challenge the player. i know it might be just a design choice due to "just having her older brother hold a lamp/flashlight would be boring" but still curious if there's a "lore" behind it.Īs far as I know, this quite the original idea in terms of puzzles, and I am a huge fan of it! Oh, and out of curiosity, is the brother adopted or is having an "living object" relative common in that world since we see in 1 of the pics a flower and plume persons as staff (nice touch with the pics btw). ![]() My only gripe is that it was rather short, but that is a different kind of issue (and part cuz i wanted to play more :D ) and may very well be due to limitation or a "testing the waters" before deciding if to go for larger.Įither way, curious if there are any plans for a longer version or a longer game on this concept. The concept looks very interesting. the character design and art style of the game both look really good and fitting. the story, the humor, the 2 characters personalities and their interactions (from the little we were shown) were also interesting, cute and wholesome, and felt quite natural/genuine so props for that. all in all great job.
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