The player is an unnamed test subject (only referenced as test subject 4509 ) that was awoken from stasis by an unnamed automated AI, and is excepted to complete an special test course of 25 different test chambers evolving an third portal that controls time, which allows you to go to the future, the future versions of the puzzles show degradation and destruction of the test chamber. See also: Portal (video game) § Plot, and Portal 2 § Plot A valid surface is a surface in which regular portals can be placed (usually shown as a white surface). Going through the third time portal conserves your momentum, and you can only place time portals which are intact and valid surfaces in both the present and the future. You can also bring objects from the future into the present such as a cube but if you move the present cube the future cube will go back into the future, you can not however bring objects from the present into the future (As according to the unnamed AI that guides the player, this violates the laws of casualty). Any object you place in the present will be there in the future, a example is if you move an cube and then go into the third time portal you will see an cube on the same position as the past cube. If you go through the third portal you will see the puzzle area in 20 years with vegetation covering the facility. The main gameplay feature is the addition of a third time portal. There are 26 puzzles (called "test chambers"), both with a "future" and a "present" version. The game is designed towards experienced Portal and Portal 2 players and adds more complex elements and an higher difficulty. The mod was created by German developer PORTANIS. Thinking in four dimensions is vital to solving 24 brand new mind and time-bending puzzles. The mod builds on the concepts of the main game, by allowing you to place a third portal, which enables traveling between two different timelines. Portal Reloaded is a free, community made modification for Portal 2. Puzzle-platform, First-person shooter, 3D Platformer Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value). This is one of the solutions that seem unintended, but I don't see a way to solve that chamber without being able to place a time portal, and making you walk through the forcefield at the end in order to be able to go back and actually solve the puzzle is just stupid.Lua error in Module:Wikidata at line 798: attempt to index field 'wikibase' (a nil value). Only then could I solve the puzzle by getting a cube to the end to open the door with. What allowed me to place time portals again, and make the chamber solve-able, was going through the chamber's exit forcefield right before the closed door. You can pass through them just fine, your portals don't reset and your objects don't get destroyed. I don't know if the forcefields were ever explained and I just missed it, but they seem completely useless. The second issue was that I could not place a time portal anywhere other than in a tiny closed off room, the one where you have to pass through a forcefield to get into. This was done for seemingly no reason, and it was a frustrating experience, as I was trying to find the solution to a practically impossible puzzle, and then by pure frustration I fire a portal onto that key surface and it reveals that it was portal-able all along and the mod just deceived me for no reason. The first one being that one of the portal-able surfaces, essential to the puzzle, was in a much darker color than the rest of the portal-able surfaces in the room, and gave the impression that it was un-portal-able. On the other hand, though, chamber 17 was very frustrating, because of two issues (spoilers for the chamber): I feel like I completed most of the chambers in an unintended way (you can bypass all the laser doors in the final chamber, for instance), but that freedom is great, and the game even acknowledges after one chamber that my solution was not the intended one, so that was pretty neat! Went in with low expectations but ended up having a great time!
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